This is an old revision of the document!
Skill Points and Degrees
Each character is allotted ten skill points to start with and gains three more skill points as they level up. (We’ve briefly mentioned this in the levels section.) Skill points can be used to add a new skill or they can be used to level up a particular skill. To avoid confusion, we call these skill levels “degrees”.
A character might be a first degree archer or a first degree tracker. This means they are proficient in archery or tracking, but they aren’t as proficient as someone who has practiced even more than they have… or in other words, a second degree archer or a second degree tracker. Degrees aren’t limited. But the higher the degree, the harder it is to attain. Here’s how it works. Becoming proficient in a skill (first degree) costs one skill point. Advancing from first degree to second degree costs two skill points. Moving from second to third, three points. Etc.
Easy, right?
If you wanted to create a new character who is already a second degree swordfighter, you would add the degrees together (one plus two equals three). That means three of a character’s initial ten skill points have gone towards swordfighting. Initial degrees are fairly easy to obtain. Moving into higher degrees of proficiency, a fifth degree swordsman or a seventh degree natural healer, requires a lot of skill points.
So why would someone want to spend two points moving from a first degree swordfighter to a second degree swordfighter rather than learning two new skills? For multiple reasons.
First each degree of skill adds an additional two dice. A proficient (first degree) character generally rolls four dice. Second degree, six dice. Third degree, eight dice. And so forth. (As a rule of thumb, it’s “two for trying” and two for each degree of proficiency.) And that doesn’t even count the sword itself.
But that’s not all. Additional degrees also allow characters to do things they couldn’t do as lower degrees. But we’ll discuss those more as we get into the actual specifics of skills, spells, and items.
