This is an old revision of the document!
Table of Contents
Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic
Stealth
Stealth involves a variety of skills for performing actions undetected and taking advantage of being undetected to cause additional damage. In some cases, the skills have been merged in ways that aren't necessarily natural, but to make the skill as worthwhile as other skills, they were merged anyway.
| Skill | Non-Proficient | Dice Type | Effect in a Nutshell | Mana? |
|---|---|---|---|---|
| Ambush | Yes | Non-Standard | Surprising an opponent using natural cover; one or two dice per degree added to initiative with proper preparation | No |
| Camouflage | Yes | Standard Skill Check, Standard Win-Loss Roll | Camouflaging oneself and allies using natural elements and colors or the presence of low light and shadows to avoid visual detection | No, one per ally |
| Move Silently | Yes | Standard Skill Check, Standard Win-Loss Roll | Avoid audible detection; can be used in conjunction with hide in shadows / camouflage | No |
| Surprise Strike | No | Standard Damage Roll | Surprise attack from behind causes additional damage to an opponent; at third degree, blunt weapons knock unconscious; at fifth degree, blunt weapons knock unconscious without alerting allies | No |
| Tracking | Yes | Standard Skill Check, Standard Win-Loss Roll | Finding and following footprints; covering up one's own footprints or those of the party | One |
Move Silently
Determining whether or not a character can move silently is generally a Win-Loss roll, but the defense gets an additional die for every piece of metal armor worn by the character trying to move silently and for crunchy leaves or other noisy impediments. Characters get two additional dice if the characters are not expected or the guards are not paying attention. If a character has a Perception skill, the “two for proficiency” and skill degree are also added to the defense.
In cases where both the visual and the audible are an important piece of remaining unnoticed, the Hide in Shadows / Camouflage skill's dice are added to those of Move Silently, assuming the character has both skills.
Camouflage
Like move silently, camouflaging oneself and others is generally a Win-Loss roll with additional dice awarded to one side or another based on the blending with the background or the shadows or the relative attention being paid by any trying to find them.
In cases where both the visual and the audible are an important piece of remaining unnoticed, the Move Silently skill's dice are added to those of this skill, assuming the character has both skills.
Surprise Strike
If a character has gone unnoticed (via move silently, hide in shadows, ambush, teleportation), they can surprise strike an opponent from behind with a melee weapon to gain an additional two dice per skill degree added onto the weapon skill, weapon, and other dice that are already part of the attack roll.
At third degree, any roll of all successes with a blunt instrument automatically knocks an opponent unconscious.
At fifth degree, this adds the additional ability to knock the opponent unconscious silently such that they alert no allies of the attack.
Tracking
See Tracking.
