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tactics

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Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic

Tactics

Skill Affects Effect in a Nutshell* Mana?
Ambush Tactics Two dice per degree added to initiative with proper preparation No
Battlefield Maneuvering Tactics One defensive die per ally within two meters; each additional degree can give a nearby ally the same benefit; Two dice per degree Skill Check allows a party to retreat with no free opposing attack No
Mounted Combat Tactics When first action is a mountain movement, second attack is plus two dice per degree No

Ambush

When having at least five rounds to prepare, each member of the character’s party gets three extra dice added to initiative. This increases by one die per degree.

Battlefield Tactics

When facing enemies in groups of twenty or more of small-sized races or larger, all members of the character’s party automatically get an extra die of defense per degree of the character. A successful skill check means that a party may retreat without opponents getting a free attack.

Mounted Combat

When the first action is a movement and the second action is an attack, the attack is done with a bonus of two dice (for proficiency) plus one die per skill degree.

tactics.1565375668.txt.gz · Last modified: by dungeonmaster