tactics
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Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic
Tactics
| Skill | Affects | Effect in a Nutshell* | Mana? |
|---|---|---|---|
| Ambush | Tactics | Two dice per degree added to initiative with proper preparation | No |
| Battlefield Maneuvering | Tactics | One defensive die per ally within two meters; each additional degree can give a nearby ally the same benefit; Two dice per degree Skill Check allows a party to retreat with no free opposing attack | No |
| Mounted Combat | Tactics | When first action is a mounted movement, second attack is plus two dice per degree | No |
Ambush
When having at least five rounds to prepare, each member of the character’s party gets three extra dice added to initiative. This increases by one die per degree.
Battlefield Tactics
When facing enemies in groups of twenty or more of small-sized races or larger, all members of the character’s party automatically get an extra die of defense per degree of the character. A successful skill check means that a party may retreat without opponents getting a free attack.
Mounted Combat
When the first action is a movement and the second action is an attack, the attack is done with a bonus of two dice (for proficiency) plus one die per skill degree.
tactics.1565375688.txt.gz · Last modified: by dungeonmaster
