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Water Elemental Water elementals generally appear as a wave, with larger ones being more akin to a rogue wave or a tsunami and smaller ones just an abnormally formed wave with a higher peak and thinner width. Water elementals are generally considered the weakest of the primary elementals with lower than average defenses when compared with other elementals. Tiny and very small water elementals can manipulate fire as a third degree skill-user, small and medium as fourth, large and extra-large as fifth, and gargantuan as sixth. Damage done is at a rate of one die for tiny, two dice for very small, and so forth.
If the water elemental is larger than their opponent, they can envelop and drown them if they can roll win-loss checks versus self in three consecutive rounds.
Fire wielded as a weapon against them uses up two points of their mana per degree of the character wielding.
Hit Points By Size
Defenses Dice Mana 10 - 25
Piercing 6
Bludgeoning 6 Movement Speed
Slashing 6 Run Slow
Poison / Disease 6 Swim Very Fast
Freezing 3 Fly N/A
Burning / Acid 3
Electricity 3 Attack Dice
Cognitive 7 Slap B * 1 - 7
Emotional Immune Drowning 7
Self 3
