User Tools

Site Tools


world_effects

This is an old revision of the document!


Dice Mob Home > Dice Mob Rules > Skills > Skill Descriptions

World Effects

World effects involve effects upon the natural world over and above what a natural man could be expected to perform. Generally none of these skills would be available in universes without magic, technology akin to magic, supernatural elements, or superhuman powers, so taking any of these skills would be per the GMs judgment.

Although these powers may be used as attacks in many cases, they aren't generally used simply as mechanisms for damaging an opponent. Instead they are ways of subverting natural laws and the laws of physics to better deal with the dangers of the world and accomplish the purposes of a particular campaign.

Skill Non-Proficient? Dice Type Effect in a Nutshell Mana?
Air Manipulation No Standard Skill Check Creating gusts of wind or pockets of air; generally no direct damage; can be used in conjunction with summoning One
Animals Yes Standard Skill Check Characters have a general knowledge of animals and their habitats as well as ways of domesticating animals and treating and caring for domesticated animals; this skill is often combined with other skills including tracking, insight, trust, and summoning. No
Death No Standard Skill Check, Standard Damage Roll, Standard Win-Loss Roll Speaking with the dead, speaking with undead, assuming control over undead, determining the cause of death, sensing dead or dying bodies; see description for details and degree levels Per degree
Earth Manipulation No Standard Skill Check; Standard Damage Roll Create barriers; move earth; skill check required if difficult; bludgeoning damage; can be used in conjunction with summoning One
Fire Manipulation No Standard Skill Check, Standard Damage Roll Create funnels of fire; redirect fire; skill check if difficult; cause burning damage; can be used in conjunction with summoning One
Life No Standard Skill Check Bringing plants, animals, and humans back to life; detecting life Per degree, Special
Light and Darkness No Standard Skill Check, Standard Damage Roll Create light or darkness; skill check if difficult; can cause damage to some creatures with light sensitivity; can enhance stealth abilities of self or adversely affect those of an opponent One
Plants and Fungi No Standard Skill Check Entangling or tripping someone with plant-life; growing plants to climb or to eat; speaking with plants; can be combined with summoning; skill check if difficult; acrobatics and balance apply to defensive rolls One
Sound No Standard Skill Check; Standard Damage Roll Sound in environment is actually altered; sonic blast; silence One
Space No Standard Skill Check Teleportation of self or others; creating portals; can be used in conjunction with summoning Per degree
Time No Standard Skill Check Time slowing or even stopping and reversing at higher levels Per degree
Water Manipulation No Standard Skill Check Create waves, funnel or push back water; skill check if difficult; generally no direct damage; can be used in conjunction with summoning One
world_effects.1567379082.txt.gz ยท Last modified: by dungeonmaster