clothing
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| clothing [2019/08/02 19:15] – dungeonmaster | clothing [2020/04/19 15:46] (current) – [Clothing] dungeonmaster | ||
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| + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[items|Items]] | ||
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| ====== Clothing ====== | ====== Clothing ====== | ||
| - | We generally know what clothing is. In this case, these represent clothing above and beyond what would normally be worn by the character, | + | We generally know what clothing is. In this case, these represent clothing above and beyond what would normally be worn by the character. If a character, |
| - | Clothing and armor can generally be worn at the same time with notable exceptions such as cloth gloves or mittens cannot be worn with leather gloves or gauntlets. Clothing | + | Clothing and armor can generally be worn at the same time, but should generally be limited to one per body area. Unlike limitations in other RPGs and even video game RPGs, there isn't necessarily a limit on how many fingers might wear magical rings or even how many magical rings might be worn on a finger. As long as a player could wear the accoutrements, |
| The items which do count against encumbrance are: | The items which do count against encumbrance are: | ||
| - | ^ Type ^ Body Area ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ Other ^ | + | ^ Name ^ Body Area ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ Other ^ |
| - | | Cap | Head | ¼ F, ¼ B/A | Provides protection against light | | + | | Wool Hat | Head | F | None | |
| - | | Cape | Back | ¼ F | | | + | | Fur Cloak | Back | F | A fur cloak cannot be worn with a fur coat or parka | |
| - | | Cloth Gloves | Hands | ¼ P/D, ¼ F, ¼ B/A | | | + | | Fur Coat / Parka | Torso | F*2 | A fur coat or parka cannot be worn with a fur cloak | |
| - | | Cloak | Back | ¼ F, ¼ B/A | Provides protection against light | | + | | Wool Mittens |
| - | | Coat | Torso | ½ F, ¼ B/A | Provides protection against light | | + | |
| - | | Fedora | Head | ¼ F, ¼ B/A | Provides protection against light and sunlight | + | There aren't generally fire-proof or hazmat suits in a medieval settings, but if a character somehow got one from another time, a fire-proof suit would probably be Bu*4 and a hazmat suit would probably be P/D*8. |
| - | | Fur Coat | Torso | F, ¼ B/A | Provides protection against light | | + | |
| - | | Fur-Lined Cloak | Back | ½ F, ¼ B/A | Provides protection against light | | + | |
| - | | Hat | Head | ¼ F, ¼ B/A | Provides protection against light and sunlight | + | |
| - | | Jacket | Torso | ¼ F, ¼ B/A | | | + | |
| - | | Leg Warmers | Legs | ¼ F | | | + | |
| - | | Mittens | Hands | F, ¼ B/A, ¼ P/D | | | + | |
| - | | Scarf | Neck | ½ F | | | + | |
| - | | Wool Gloves | Hands | ¼ P/D, ½ F, ¼ B/A | | | + | |
clothing.1564773326.txt.gz · Last modified: by dungeonmaster
