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professions_religion [2020/01/02 01:04] – dungeonmasterprofessions_religion [2020/08/31 17:55] (current) – dungeonmaster
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 ===== Religion ===== ===== Religion =====
  
-Religion could consist of organize religions or less organized ones.+Religious professions include workers in organized religions as well as pr less organized ones.
  
 ==== Clark ==== ==== Clark ====
  
-Clarks assist clerics in many of the bookkeeping and administrative duties of running a church or other religious sanctuary.+Clarks assist clerics in many of the bookkeeping and administrative duties of running a church or other religious sanctuary. In a way, they are the merchants of the religious community. They are good at purchasing items for a religious institution and generally would be the ones to recognize if something of particular religious value came into possession of "the church".
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Cognitive |  +| Defensive Skill | Cognitive*2 |  
-| Attributes | Perception | +| Attributes | Perception*2 | 
-| Knowledge | Reading / Writing, Religion, Currency | +| Knowledge | Reading / Writing, Religion, History, Appraisal, Law |
-| Special Abilities | None |+
  
 ==== Clergy ==== ==== Clergy ====
  
-Clergy could consist of any of the various priests, pastors, bishops, or preachers in an organized religion. Duties consist of preaching to congregations and any rituals required by their gods.+Clergy could consist of any of the various priests, pastors, bishops, friars, or preachers in an organized religion. Duties consist of preaching to congregations and any rituals required by their gods. They have some knowledge of history as well, but their knowledge of history is often tainted by the religious lens they wear.
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Cognitive, Emotional |  | Defensive Skill | Cognitive, Emotional | 
-| Attributes | Insight, Performance, Persuasion | +| Attributes | Insight*2, Persuasion | 
-| Knowledge | Reading / Writing, Religion, History | +| Knowledge | Reading / Writing, Religion, Divine Knowledge |
-| Special Abilities | None |+
  
 ==== Druid ==== ==== Druid ====
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 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Burning, Freezing, Electicity, Poison / Disease, Emotional |  +| Defensive Skill | Poison / Disease, Emotional |  
-| Attributes | Perception*2 | +| Attributes | Perception | 
-| Knowledge | Religion, Plants and Herbs, Wild Animals, Medicine (Animal) | +| Knowledge | Plants and Herbs, Wild Animals, Wilderness, Divine Knowledge + Nature and the Hunt Discipline |
-| Special Abilities | Arcane |+
  
 ==== Monk ==== ==== Monk ====
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 Monks are the laborers in monasteries, often tending to gardens, cooking, brewing, copying texts, and even training in unarmed fighting, depending on the monastery. Monks are the laborers in monasteries, often tending to gardens, cooking, brewing, copying texts, and even training in unarmed fighting, depending on the monastery.
  
-| Offensive Skill | Fist*2 | +| Offensive Skill | None | 
-| Defensive Skill | Cognitive*2, Emotional*2 |  +| Defensive Skill | None |  
-| Attributes | Perception | +| Attributes | Dexterity, Perception, Speed | 
-| Knowledge | Farming and Herding, Cooking, Brewing, Reading / Writing | +| Knowledge | Domestic Animals, Brewing, Reading / Writing, Religion, Martial Arts ((Though this is unavailable until the character has the proper Attribute prerequisites.)) |
-| Special Abilities | None |+
  
 ==== Nun ==== ==== Nun ====
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 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Cognitive, Emotional | +| Defensive Skill | Cognitive, Emotional*2 | 
 | Attributes | Insight*2 | | Attributes | Insight*2 |
-| Knowledge | Farming and Herding, Cooking, Plants and Herbs, Medicine (Humanoid), Religion, Reading / Writing | +| Knowledge | Domestic Animals, Plants and Herbs, Medicine, Religion, Reading / Writing |
-| Special Abilities | None |+
  
 ==== Prophet ==== ==== Prophet ====
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 | Defensive Skill | Cognitive, Emotional, Personal*2 |  | Defensive Skill | Cognitive, Emotional, Personal*2 | 
 | Attributes | Insight | | Attributes | Insight |
-| Knowledge | Religion | +| Knowledge | Divine Knowledge + Light and Wisdom Discipline |
-| Special Abilities | Prophecy |+
  
 ==== Shaman ==== ==== Shaman ====
  
-Shamans are the clerics and magicians of less organized tribal religions.+Shamans are the cleric-magicians of less organized tribal religions. They know their own religious ceremonies and rituals, holy days, and everything else involved with religious observance, but they rarely know anything of other religions. Their medicine knowledge is generally limited to what can be treated with plants and herbs.
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Burning, Freezing, Electical, Poison / Disease, Cognitive | +| Defensive Skill | None | 
 | Attributes | None | | Attributes | None |
-| Knowledge | Religion, Plants and Herbs | +| Knowledge | Wilderness, Plants and Herbs, Arcane Knowledge, Divine Knowledge |
-| Special Abilities | Arcane |+
  
 ==== Acolyte (child) ==== ==== Acolyte (child) ====
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 | Attributes | None | | Attributes | None |
 | Knowledge | Reading / Writing, Religion | | Knowledge | Reading / Writing, Religion |
-| Special Abilities | None | 
  
professions_religion.1577927055.txt.gz · Last modified: by dungeonmaster