skeleton
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| skeleton [2019/08/04 19:44] – dungeonmaster | skeleton [2019/08/06 19:14] (current) – dungeonmaster | ||
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| The reanimated bones of humanoids can generally use weapons, both melee and ranged, and wear armor (if they died with them on in life). The reanimated bones of creatures who generally only used teeth and claws in life generally do so in undeath as well. Skeletons are never considered proficient in attacking, even if they were in life. | The reanimated bones of humanoids can generally use weapons, both melee and ranged, and wear armor (if they died with them on in life). The reanimated bones of creatures who generally only used teeth and claws in life generally do so in undeath as well. Skeletons are never considered proficient in attacking, even if they were in life. | ||
| - | | Hit Points | By Size | | Defenses | + | ^ General ^ ^ ^ Defenses |
| - | | Mana | 0 | | Piercing | + | | Encounter |
| - | | | | | Bludgeoning | 3 or more | | | + | | Size | Tiny to Gargantuan |
| - | | Movement | + | | Initiative |
| - | | Run | By Race | | Poison / Disease | Immune | By Size | | + | | Hit Points |
| - | | Swim | By Race | | Freezing | 7 | By Size | | + | | Mana | 0 | | Freezing | 7 or more | ? | |
| - | | Fly | By Race | | Burning / Acid | 3 | By Size | | + | | | | | Burning / Acid | 3 or more | ? | |
| - | | | | | Electricity | 3 | By Size | | + | ^ Movement ^ Speed | | Electricity | 3 or more | ? | |
| - | | Attack | + | | Run | By Race | | Cognitive |
| - | | By Weapon or Claw or Bite | 3 or more | | Emotional | Immune | | | + | | Swim | By Race | | Emotional | Immune | | |
| - | | | | | Self | 1 | | | + | | Fly | By Race | | Self | 1 | | |
| + | |||
| + | ^ Skill ^ Degree ^ Dice ^ Mana Used ^ | ||
| + | | Claw | N/A | S 4 | | | ||
| + | | Pierce | N/A | P 4 | | | ||
| + | | By Weapon | ((Skeletons are still proficient if they were in life)) | By weapon and proficiency | | | ||
skeleton.1564947842.txt.gz · Last modified: by dungeonmaster
