tactics
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] | ||
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| - | ====== Tactics ====== | ||
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| - | ^ Skill ^ Affects ^ Effect in a Nutshell* ^ Mana? ^ | ||
| - | | [[tactics# | ||
| - | | [[tactics# | ||
| - | | [[tactics# | ||
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| - | ===== Ambush ===== | ||
| - | When having at least five rounds to prepare, each member of the character’s party gets three extra dice added to initiative. This increases by one die per degree. | ||
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| - | ===== Battlefield Tactics ===== | ||
| - | When facing enemies in groups of twenty or more of small-sized races or larger, all members of the character’s party automatically get an extra die of defense per degree of the character. A successful skill check means that a party may retreat without opponents getting a free attack. | ||
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| - | ===== Mounted Combat ===== | ||
| - | When the first action is a movement and the second action is an attack, the attack is done with a bonus of two dice (for proficiency) plus one die per skill degree. | ||
tactics.1565375688.txt.gz · Last modified: by dungeonmaster
