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armor [2019/12/24 04:45] – [Body Armor] dungeonmasterarmor [2020/01/05 21:11] (current) – [Shields] dungeonmaster
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 The following table shows the defensive and attribute adjustments of the six different armors: The following table shows the defensive and attribute adjustments of the six different armors:
  
-^ Armor ^ P ^ S ^ B ^ F ^ B/A ^ E ^ Speed ^ Stealth ^ +^ Armor ^ P ^ S ^ B ^ F ^ B/A ^ E ^ Speed ^ Stealth ^ Swimming/Flying ^ Encumbrance ^ Dodge ^ Minimum Strength ^ 
-| Ringmail | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | +| Ringmail | 4 | 4 | 0 | 0 | 0 | 0 | 0 | -1 | -2 | 1 | Yes | 2 | 
-| Chainmail | | | | | | | | +| Chainmail | 6 | 6 | 2 | 0 | 2 | 0 | -1 | -2 | No | 1 | No | 3 | 
-| Platemail | | | | | | | | +| Platemail | 8 | 8 | 4 | 0 | 2 | 0 | -2 | -4 | No | 2 | No | 4 | 
-| Leather | | | | | | | | | +| Leather | 0 | 2 | 4 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | Yes | 0 | 
-| Studded Leather | | | | | | | | | +| Studded Leather | 1 | 3 | 5 | 1 | 1 | 2 | 0 | 0 | 0 | 1 | Yes | 1 | 
-| Hide | | | | | | | | |+| Hide | 2 | 4 | 6 | 2 | 2 | 3 | -1 | -1 | -4 | 1 | No | 2 |
  
 +===== Helmets =====
  
 +Like body armor, helmets can be of leather or metal. Some helmets sit atop the head. Other surround the entire head, blocking of the field of vision but also providing much more protection.
  
 +The following table shows the defensive and attribute adjustments of the two helmet types:
  
-===== Heavy Body Armor ===== +^ Helmet ^ P ^ S ^ B ^ B/A ^ Perception ^ Stealth ^ Encumbrance ^ 
-Heavy body armor provides much higher protections vs slashing and piercing, but at the expense of skills which require flexibility and less weight. A character in heavy armor cannot swim under normal circumstances. They also perform stealth and body mechanics checks at -4 dice. +| Full | 3 | 3 | 1 | 2 | -2 | -1 | 1 | 
 +| Metal | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 
 +| Leather | 0 | 1 | 1 | 0 | 0 | 0 | 1 |
  
-^ Name ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ +===== Shields =====
-| Banded | S*6, P*4, B*3 | +
-| Brigandine | S*5, P*5, B*2 | +
-| Chainmail | S*6, P*4 | +
-| Full Plate | S*8, P*5, B*2 | +
-| Hide | F*2, ½ B/A, ½ E, S*2, P*2, B*4 | +
-| Platemail | S*7, P*4 | +
-| Scalemail | S*4, P*5, B |+
  
-===== Light Body Armor ===== +Shields can be made of wood or metal, but they essentially protect the same. To keep things simple, we will have large shields, small shields, and bucklers. Bucklers allow for a character to use both hands, including dual-wielding. Small and large shields occupy one of the character's arms and prevents using that hand to wield a weapon.
-Light body armor generally does not provide the protection of heavy body armor, but it does provide some protection and it does so while not hindering swimming, body mechanics, or stealth.+
  
-^ Name ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ +In addition, large shields provide defense against point to point elemental attacks, including fans and cones.
-| Kevlar Vest | P*10, S*2, B*2 | +
-| Leather | ¼ F, ¼ B/A, ¼ E, S*2, B*2 | +
-| Padded | ½ F, ¼ B/A, ½ E, S*2, B*4 | +
-| Studded Leather | ¼ F, ¼ B/A, ¼ E, S*4, P*3, B*2 |+
  
-===== Shield ===== +The following table shows the defensive and attribute adjustments of the shield types:
-Shields are usually held in one arm while the other arm carries the weapon. Bucklers are smaller shields attached to the arm and used to ward off a single attack per defensive action. Small and tower shields can ward off all attacks from an opponent directly in front of the attacker. +
  
-^ Name ^ Defense ^ +^ Shield ^ P ^ S ^ B ^ Point to Point Elemental ^ Encumbrance ^ Minimum Strength ^ 
-| Buckler | S*2, B | +| Large | 3 | 3 | 3 | 2 | 2 | 3 | 
-| Small Shield | S*2, P*2, B*2 | +| Small | 2 | 2 | 2 | 0 | 1 | 2 | 
-| Tower Shield | S*2, P*5, B*2 | +| Buckler | 1 | 1 | 1 | 0 | 1 | 1 |
- +
-===== Head Armor ===== +
-Head armor is worn on the head or neck and is generally designed to protect the head and/or neck from attack from force weapons. To keep things simple, we will not be figuring out where a character or monster is attacked but simply add this to a general protection against that particular defense. +
- +
-^ Name ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ +
-| Chain Coif | S, P | +
-| Horned Leather Helm | ¼ F, ¼ B/A, S, ½ P, B | +
-| Iron Collar | S*2, P | +
-| Iron Helmet | S, B | +
-| Leather Collar | ½ S, ½ B | +
-| Leather Helmet | ¼ F, ¼ B/A, ½ S, B | +
-| Studded Leather Collar | S, ½ P, B | +
-| Studded Leather Helmet | ¼ F, ¼ B/A, ½ S, ½ P, B | +
- +
-===== Arm Armor ===== +
-Arm armor is a generic group of armor protecting both the arms and the hands. Generally only one pair of arm armor can be worn, but if one protects the hands and wrists and the other the upper arms, two can be worn, at the GMs discretion. +
- +
-^ Name ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ +
-| Fur-Lined Leather Gloves | ¼ P/D, ½ F, ¼ B/A, S | +
-| Iron Bracers | S | +
-| Iron Gauntlets | ½ P/D, S, P | +
-| Leather Armbands | ½ S, ½ B | +
-| Leather Bracers | ½ S, ½ B | +
-| Leather Gloves | ¼ P/D, ¼ F, ¼ B/A, S | +
- +
-===== Leg Armor ===== +
-Leg armor protects the thighs and shins. +
- +
-^ Name ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ +
-| Leather Greaves | S, B | +
-| Leather Leggings | ¼ F, ¼ B/A, ¼ E, S, B | +
-| Iron Greaves | S, ½ P | +
-| Iron Leggings | S, P | +
-| Shinguards | ½ S, ½ B, ½ P | +
- +
-===== Foot Armor ===== +
-Foot armor protects the ankles and feet. The poison and disease protection provided represents protection from snakes and diseases which can be easier to catch by slogging through swamps and infested areas with more limited foot protection. +
- +
-^ Name ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ +
-| Fur-Lined Boots | ¼ P/D, ½ F, ¼ B/A, ¼ E, ½ P | +
-| Leather Boots | ¼ P/D, ¼ F, ¼ B/A, ¼ E, P | +
-| Sabaton | ½ P/D, S, P |+
  
armor.1577162704.txt.gz · Last modified: by dungeonmaster