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Miscellaneous Items
Miscellaneous items are just items outside of the standard clothing, weapons, and armor that can be useful during a campaign. Like other items, these require an encumbrance slot unless otherwise specified. Some of these could be classified as clothing because they're worn, but they're generally so specialized that they only serve purposes under certain conditions or for purposes other than clothing.
| Name | Affects or Mimics Skill | Description |
|---|---|---|
| Backpack | Encumbrance | Increase encumbrance maximum by three slots; does not require an encumbrance slot |
| Canteen or Waterskin | Non-specific | Carry water for drinking or for use in water manipulation |
| Crampons | Movement | Movement across ice increased to average |
| Ice Skates | Movement | Movement across ice increased to fast |
| Lesser Healing Potion | Healing | Potency roll of five dice towards decreasing hit point damage |
| Lesser Mana Potion | Mana | Potency roll of five dice towards decreasing mana used |
| Lock picks | Opening Locks | Required for opening locks to be effective |
| Musical Instrument | Entertainment | Increase entertainment skill dice by four if skilled in entertainment, but does not help if non-proficient; character can choose which musical instrument |
| Pen and Paper | Non-specific | Based on genre, could be any combination of paper, papyrus, scroll, book, leaflet, or notebook and pen, quill and ink, pencil, marker, crayon |
| Rope, Pitons, and Grappling Hook | Climbing | Improve climbing skill checks by ten dice; rope useful for tying up bad guys or tying a party together to prevent becoming lost |
| Skis and Poles | Movement | Movement across snow increased to fast or very fast if moving downhill |
| Snowshoes | Movement | Movement across snow increased to average |
| Stim-pack | Hit Points | Add potency roll of five artificial hit points |
| Time Piece | Non-specific | Clock, watch, or hourglass, based on genre |
The following additional items are listed here because they are miscellaneous items, but they serve no real purpose unless they are found with some sort of magic or technology attacked to them. Characters are welcome to choose from them if they wish, but they are generally more than worthless because they take up an inventory slot without providing any real value. They are here more for the benefit of GMs who may use an item from these lists to create magical or technological items from.
| Item Type | List of Items |
|---|---|
| Jewelry | Brooch, Pin, Ring, Earring, Tiara, Crown, Nose Ring, Pendant, Necklace, Bracelet, Anklet |
| Wands | Wand, Staff, Rod |
