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aquatic_survival

Dice Mob Home > Dice Mob Rules > Skills > Knowledge > Survival

Aquatic Survival

Aquatic survival implies that the character has honed their abilities of surviving in aquatic conditions like rivers, lakes, seas, and especially oceans.

First Degree

Swimming Assuming they aren't a race that already knows how to swim, they can swim at a rate of slow (with the appropriate modifiers for speed).
Fishing They can successfully fish off the shore or from boats and ships. They generally know the appropriate bait or lure to use for such fishing unless there is some reason they shouldn't.
Holding Breath They can hold their breath equal to thirty seconds per die of Stamina.
Sailing They can sail boats, canoes, kayaks, and other smaller craft.

Second Degree

Boatbuilding They can build seaworthy boats, canoes, kayaks, and other smaller craft given the tools and time to do so.
Advanced Fishing They have an understanding crabbing, whaling, and other ways to get food and materials from the ocean.
Legends The character is well-acquainted with common legends of the sea, including sea monsters, locations of buried treasure, dangerous islands and uncharted territories, and the like.

Third Degree

Nautical Navigation They can chart coordinates for ships and sail them and read maps created for nautical voyages. They can also create their own maps that other knowledgeable seamen would be able to use.
Weather Sense They have a good sense of the weather at sea and can guess accurately what is to be expected for the next twenty-four hours, unless weather patterns prevent such.

Fourth Degree

Adverse Conditions They understand what's required to keep a ship aright in a storm and can do so with the proper skill checks, given they have whatever crew might be required to do so.
Animal Empathy They understand what a sea creature is likely thinking based on the current circumstances in which it finds itself.

Fifth Degree

Nautical Notoriety Within the community, they have garnered a certain amount of respect and notoriety and are able to call in favors where reasonable (at the GM's discretion).
Animal Friendship With intelligent water-based creatures, they may use their Persuasion dice to ask favors of sea creatures though the favors have to be something the creature might be willing to do.
aquatic_survival.txt · Last modified: by dungeonmaster